Project Overview
Trogdor 2 is a fast-paced arcade game where players control a dragon named Trogdor tasked with burning down villages while dodging various enemies. The game features 13 progressive levels with increasing difficulty, unique boss battles, and a power-up system that enhances gameplay dynamics.
Key Features
- 13 unique levels with progressive difficulty
- Three epic boss battles with distinct mechanics
- Dynamic power-up system
- Persistent leaderboard system
- Cross-platform compatibility
Technical Stack
- Python with Pygame
- Custom game engine architecture
- JSON for data persistence
- PyInstaller for distribution
- Object-oriented design patterns
Technical Implementation
Core Game Systems
- State-driven game logic
- Collision detection system
- Enemy AI behaviors
- Dynamic difficulty scaling
- Particle effects system
Architecture Highlights
- Component-based entity system
- Event-driven UI management
- Resource management system
- Custom level generation
- Save state persistence
Development Challenges
Technical Challenges
- Implementing smooth collision detection
- Balancing game difficulty progression
- Creating engaging boss battle mechanics
- Optimizing performance across platforms
- Managing game state complexity
Solutions Implemented
- Custom hitbox system for precise collisions
- Data-driven difficulty scaling
- Modular boss behavior patterns
- Platform-specific optimizations
- State management architecture
Key Learnings
Technical Skills
- Advanced Python programming
- Game architecture design
- Performance optimization
- Cross-platform development
- Resource management
Project Management
- Iterative development process
- Feature prioritization
- Testing methodologies
- Documentation practices
- Version control workflow